Interface

Layers panel

Add, select, rename, arrange, hide, and remove scenes, displays, and effects.

The Layers panel is the structure of the composition. Every scene contains a Displays section for content that draws pixels and an Effects section for processing the completed scene.

Add content#

Use the + beside Layers to add a scene. Inside a scene, use the + beside Displays or Effects to open the corresponding add drawer.

The drawer groups available items by type. Selecting an item adds it to that scene, selects its new layer, and exposes its settings in the Controls panel. Installed plugins appear in the same add workflow as built-in displays and effects.

Select and edit a row#

Select any scene, display, or effect row to make it active. The Controls panel then focuses the matching control card. A selected 2D display may enable layer transform; a 3D display may enable camera control.

Each row supports these common actions:

  • Rename: double-click the name, enter a useful label, and confirm it.
  • Show or hide: select the eye icon. A disabled row remains in the project but does not contribute to the result.
  • Delete: hover the row and select the trash icon. Deleting removes the item rather than merely hiding it.

Reorder layers#

Select a row and use the up or down buttons at the top of the panel for a precise one-step move. A disabled button means the selected item has reached a valid boundary.

You can also drag rows:

  • Scenes can be reordered with other scenes.
  • Displays can be reordered with displays and moved to another scene.
  • Effects can be reordered with effects and moved to another scene.
  • Dropping a display or effect on a scene moves it into that scene.

Displays and effects remain in their respective sections because they play different roles in the render pipeline.

Resize Layers and Reactors#

Drag the horizontal divider between Layers and Reactors to give either list more vertical space. This is useful when a project has many layers or many reactors. The divider changes only the interface layout.

Rename layers by purpose—such as “Title”, “Bass bars”, or “Final bloom”—so a large composition remains easy to scan.

See Scenes and layers for display types, effects, and composition structure.