Projects
Configure, save, open, move, and recover Astrofox projects.
An Astrofox project stores the canvas, scenes, displays, effects, reactors,
plugin references, and their settings. Projects save as .afx files containing
uncompressed JSON.
Configure the canvas#
Select the Project settings button (the settings icon) in the action rail to set:
| Setting | Options |
|---|---|
| Project title | The name shown in Astrofox and used as a default file name |
| Format | Square, 9:16 portrait, 16:9 landscape, 3:4 portrait, or 4:3 landscape |
| Size | 480p, 720p, or 1080p base resolution |
| Background color | The color behind every scene |
The dialog shows the exact output width and height before you save.
Save and open#
- Save project writes the current project to your device.
- Open project opens an
.afxfile, gzip-compressed or not, and also accepts.jsonfiles from earlier 2.x saves. - New project clears the current composition after offering to save unsaved changes.
These buttons are in the action rail on the far left. Hover an icon to see its name.
On browsers that support the File System Access API, Astrofox can write back to the selected file. Other browsers use the standard file picker and download flow.
Move a project to another computer#
Project files store composition settings and references to local image and video files. They do not include the audio track. When an image or video cannot be loaded automatically, Astrofox opens Relink Media and lists each missing item.
Place the project and its source media in one folder before copying or archiving it.
Open the .afx project on the destination computer.
Choose the matching local file for every unresolved image or video. Load the audio track again with Load audio. Then verify playback.
Plugin dependencies#
Projects record the source URL and version of each external plugin. If a plugin is missing, Astrofox identifies what is required and offers to install it. Review the source and permissions before accepting. Reopen the project after installation so its plugin elements can render.
A project can depend on third-party plugins. Only install plugins from sources you trust, especially when they request network access.
