Create

Projects

Configure, save, open, move, and recover Astrofox projects.

An Astrofox project stores the canvas, scenes, displays, effects, reactors, plugin references, and their settings. Projects save as .afx files containing uncompressed JSON.

Configure the canvas#

Select the Project settings button (the settings icon) in the action rail to set:

SettingOptions
Project titleThe name shown in Astrofox and used as a default file name
FormatSquare, 9:16 portrait, 16:9 landscape, 3:4 portrait, or 4:3 landscape
Size480p, 720p, or 1080p base resolution
Background colorThe color behind every scene

The dialog shows the exact output width and height before you save.

Save and open#

  • Save project writes the current project to your device.
  • Open project opens an .afx file, gzip-compressed or not, and also accepts .json files from earlier 2.x saves.
  • New project clears the current composition after offering to save unsaved changes.

These buttons are in the action rail on the far left. Hover an icon to see its name.

On browsers that support the File System Access API, Astrofox can write back to the selected file. Other browsers use the standard file picker and download flow.

Move a project to another computer#

Project files store composition settings and references to local image and video files. They do not include the audio track. When an image or video cannot be loaded automatically, Astrofox opens Relink Media and lists each missing item.

1
Keep the files together

Place the project and its source media in one folder before copying or archiving it.

2
Open the project

Open the .afx project on the destination computer.

3
Restore media

Choose the matching local file for every unresolved image or video. Load the audio track again with Load audio. Then verify playback.

Plugin dependencies#

Projects record the source URL and version of each external plugin. If a plugin is missing, Astrofox identifies what is required and offers to install it. Review the source and permissions before accepting. Reopen the project after installation so its plugin elements can render.

A project can depend on third-party plugins. Only install plugins from sources you trust, especially when they request network access.